Which movies or games did you use as a reference to create this horror environment?Ī2: The main inspiration for the game world came from my love of old Swedish death metal like In Flames and Meshuggah who often incorporated elements of cosmic horror put on top of face melting riffs. Q2: The oppressive sci-fi atmosphere is clearly one of the strong points of Hellpoint. I took all the ideas I’ve been carrying on from childhood from Doom 1993 and Super Metroid and it was on. It all started in my house basement where I concocted this strange dark sci fi universe and we were just obsessed with the new trend of hardcore games. Hellpoint is an interesting new take on souls-like games, how did the project start, and how Cradle Games was born?Ī1: Of course! The project took off in the Fall of 2015 when we founded Cradle Games with a couple of fellow game devs with which I’ve been working for over a decade at Ubisoft and Activision. Q1: Thank you for the possibility of interacting with you. If you want to know more about the development of Hellpoint, how its atmosphere and system were born, and the future of the series, you should read the following interview with Mathieu and Cradle Games. Also known as “Gropwel,” Mathieu is a veteran in game development and worked before with Activision and Ubisoft before co-starting Cradle Games. Cradle Games’ designer, Mathieu Boudreau, was kind enough to answer my questions. While waiting to step back into the claustrophobic tunnels of Idis Novo station, I had the possibility of interviewing Cradle Games to know more about Hellpoint and its development. And the surprises are not over, because one year from the official release, Cradle Games studio, the Canadian team behind Hellpoint’s development, announced a new DLC called Blue Sun. Also in terms of gameplay, Hellpoint is a great addition to the genre, including nice variations such as firearms, insane weapons including the hand of an eldritch god, cosmic magic, and alternative dimensions where the main bosses offer dialogues instead of a brutal fight (you can read more here if interested about: Why fighting when you can ally with Cosmic Evil Gods in Hellpoint? ). The oppressive feeling while walking around the station exactly triggers all the right notes of a proper horror sci-fi product. Between cosmic horrors, claustrophobic corridors, madness, lack of oxygen, and a gigantic black hole constantly imposing its presence outside the station, Hellpoint’s atmosphere couldn’t be more horror. Hellpoint is an action-RPG set on a mysterious orbital station where something catastrophic happened. Now thanks to Hellpoint, action RPGs have a representative for horror sci-fi settings. However, while many titles use dark fantasy worlds and characters to enhance the stressful environment, very few games try to build a completely different world. For this reason, “Souls-like” mechanics combine very well with horror or dark atmospheres. Due to their challenging gameplay, death is always ready behind a corner, and players will learn to advance cautiously. Action RPGs are definitively a prolific genre these days, challenging games often inspired by Fromsoftware’s works for their mechanics.
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